About Star Wars Battlefield:
Honestly, I enjoyed the hell out of it for the first few maps. Interesting aesthetic and some fun advancement in the early stages of the ability tree – but I very quickly realized a lot of the abilities are unnecessary and relied on only a few of them to get through fights. Sure, you could use your whole kit, and I have, but it just feels redundant. Fights quickly become stale, and once you gain all abilities related to interacting with your environment, movement through a level just begins to feel like busy work. Empty game time. I originally looked forward to revisiting completed maps once I gained an ability that let me reach a new place, but it didn’t take long to feel like the bonus objectives were sufferable but tedious, like having a daily 45min commute to work. I enjoyed the fact that saber customizations are not incredibly difficult to come by, but tbh the only part of the saber you pay attention to outside of the crafting tables is the color of the blade, so “customizing” is just kinda like taking a 30 second break to play with your dolls. All obtainable items are purely cosmetic and not flashy or varied enough to notice. The main char has two different looks – poncho or no poncho, and the variation in each are just color swatch changes. After you acclimate to the overall game style and aesthetic of any particular region, the it’s plain to see that gameplay is woefully sparse. Spawn, fight the same mobs over and over in a completely homogeneous environment and survive long enough to find a new save location just a few bends away. Each zone has 2 or 3 enemy types with the same janky, predictable AI. I’m normally a crank-up-the-difficulty-and-earn-it kind of player, but I actually turned the game down in difficulty because I didn’t want to play the same 100yds over and over just to do it again for the next 100 yards. Turning up difficulty really doesn’t change anything AI wise, just tweaks parry timings and enemy health/damage pools. It’s just harder for the sake of being harder, without any demand on adaptation in your specific gameplay style. Be more patient, drag it out, don’t get hit that one extra time – that’s it.