About Magic Punching Simulator:
This got released with very little promotion to start. If you took Hearthstone and it mated with MtG and had a baby, you have Spellslingers in a nutshell. There is definitely room for some balancing, but I have to admit they did a good job with this. It is easy to progress, especially with an active guild. Some of my clans F2P players are doing the best. We all work together to earn rewards, this is definitely achievable running F2P. If you are tired of MtG:A releasing 4 + sets a year + alchemy and the near job like work you have to put in, even while paying- this is the game for you. Gets the feel of MtG in enough that it scratches the itch without super broken meta combos and wallet drainage. I definitely reccomend you give it a shot This game is NOT Magic: The Gathering. It is Hearthstone. All creatures always have vigilance. All damage is kept rather then wipe at the end of the turn. There’s basically no combo and nearly no graveyard shenanigans. You can’t even LOOK at your graveyard so you just have to remember what’s there when you play that “return strongest creature to play” card. Deck sizes are exactly 30 cards, with a max of 2 copies of any one card. You get to play a “Spellslinger” (a planeswalker) that has a unique effect on the match. Chandra hits the opponent for 4 at start of game. Liliana buffs dudes who come back from the graveyard. Also all spellslingers have a different starting life total,