About Field Goal Simulator:
I bought this game two years ago, started a tutorial battle, found it based on the same engine as Battle Academy and Pike&Shot, decided before the battle was over, not for me. Didn’t like the game engine because of the squares and mouse interface which I did not feel comfortable with. Too many other games to play, so I ignored this title. My mistake. Here it is two years later and I got the Ancient itch, so reinstalled and forced myself to go through all three of the tutorial battles. I’m such a narrow minded fool sometimes, this game is OUTSTANDING!!! The gaming engine is perfect for Ancient battles, and the game system itself delivers an awesome experience. You probably have to be a dedicated wargamer to remember Fields of Glory, a turn-based strategy series that covered almost every era of ancient warfare. The historical scope was deep and wide, but the rules and features were shallow and anorexic… just saying. The game needed an overhaul. The graphics needed a facelift, and the gameplay and ruleset needed growth hormones. This game addresses those issues definitively. It was a matter of bringing the game over to the Battle Academy engine, Which in my opinion is one of the most robust tbs platforms out there. It handles WW2 games, fantasy games like Hell, Sci-Fi with Sanctus Reach, and historical wargames Pike and Shot and Sengoku Jidai. I’m assuming that, like the old FoG, this game will eventually have a slew of historical skins DLC. Everything will be overpriced and never go on sale, but if you’re a fan of any of the games above like me, you’ll bite the hook.