About Bot Clash:
There’s also the fact that it gets old way too fast, given the limited amount of modes and configurations and content unlocks. Basically burnt through (and burnt out on) everything the game had to offer in a week, which isn’t great for a multiplayer online game.] Despite only showing 20-something people as online, the game keeps lagging out when loading into or out of matches, reliably crashing the game if the lag out occurs during in the middle (rather than start or end) of the loading process. The reason I’m reasonably sure it’s a server issue rather than a stability or local issue? Two reasons: First, if you load into a multiplayer match, it lags for everyone right after loading in (assuming of course that the lag doesn’t time itself to crash your game). Second, the game itself notes “The server is slow at the moment” when loading in. (Again, this is with just 20-something people online..) Still, while lag was frequent during and after loading, I’ve actually only had it lag once during an active match, out of hundreds of properly loaded matches (a single player match, and it recovered itself after 40 seconds without any issues), so the game is at least playable. Similarly, it seems that rewards missed due to crashes will properly pop up on the next game load. So ultimately, the lag frustrations are thankfully not too extreme. On the flip side, your first match after loading client can take up to four minutes to load (the game’s loading screen offers a message stating that this is normal), compared to a usual 10 seconds or so. Which means that when you do get a crash, it can.